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Delta Strike 0.9
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Devlog
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June 12, 2025
by
ideever
Hi. You all know my point of view - the project is free and should remain so, primarily for the sake of Battletech fans. However, the further I go, the more problems I start to encounter both in terms...
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0.9.2 Destiny
June 10, 2025
by
ideever
Hello, everyone, it's me again. A week ago I asked you on Reddit if you would like to play a game set in Battletech universe, where you not only have to fight in mechs, but also follow the story, comm...
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0.9.1 LoS and spawn bug fixed
June 01, 2025
by
ideever
A couple of bug fixes: - A bug with the calculation of visibility between mechs has been fixed. Enemy Mechs no longer shoot through obstacles and behind their backs - Fixed annoying bugs where either...
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v.0.9 Sandbox Career mode mostly done
May 26, 2025
by
ideever
I'm excited to present you a new version of Sigma Delta Strike, the computerized incarnation of Alpha Strike (and yes, the game had a name change because not everyone liked the Sigma joke). You know,...
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v.8.8 (experimental) - Pilots, Hiring Halls and Career
May 22, 2025
by
ideever
DeltaStrike v.8.8 (experimental) - Pilots, Hiring Halls and Career I seem to be done with Pilots. I'd like to ask you guys to test a version this weekend. If it's okay, I'll fix minor bugs and have a...
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8.7.4. Campaign & Finances
May 16, 2025
by
ideever
I played the Career mode and found a lot of places to improve. - First of all, time has come into play. Time passes when you move between planets, rest, or complete contracts. - Every 30 days you need...
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8.7.3. Bug fixing and quality of life features
May 15, 2025
by
ideever
Version 8.7.3. Bug fixing and quality of life features - Hovering over a mech now shows its stats. - in the campaign it is now impossible to start a battle without putting units on the table - complet...
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8.7.2 Optimization, flamethrowers, new biome, new graphics
May 05, 2025
by
ideever
1. Optimization. The game now runs faster. I managed to get +10 FPS on my potato laptop (increasing it from 12 to 23). 2. Flamethrowers! HT ability was implemented, and several HT mechs were added (se...
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8.7.1 Bug fixing, new biomes, new mission
May 05, 2025
by
ideever
DeltaStrike v.8.7.1 1. Quick fix - the mission where you have to scan buildings didn't work correctly. Now it works. 2. Two new biomes - autumn (orange forest) and bamboo jungle (more than half of the...
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v.8.7 Career mode
April 18, 2025
by
ideever
DeltaStrike v.8.7 1. Career mode. Your actions (battles won) affect the course of the war in the sector. The war for each planet starts with 500 points on each side. If you do not participate, the sid...
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8.6.1 Quality of live improvements and bug-fixing
April 13, 2025
by
ideever
Salvage mechs are now displayed correctly: destroyed ones are shown, and the employer cannot now take your company's mechs. AI can now jump and sometimes does it. AI now correctly searches for weakest...
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8.6. Star map + Jumping + proper fire arcs
April 01, 2025
by
ideever
The main and most important change is that the name of the project has changed. “Sigma” was a joke, but not everyone understood it, and of those who did, not everyone was amused by it. So we are n...
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8.5 Levels of elevation + new control scheme + new mission type
March 21, 2025
by
ideever
1. Elevations. Yay! We now have hills to climb that block the LOS. Also in the urban biome you can climb on the roofs of some houses. 2. We were talking in Discord and decided that a radial menu might...
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8.4 Pilots and Mega-battles
March 13, 2025
by
ideever
1. It's been requested for almost a year now, and I've managed to get it done. Now, like in a boardgame, you can choose which mech you want to activate. To do this, just click on its pilot in the hori...
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8.3. Status icons + two new biomes + two special conditions
March 03, 2025
by
ideever
Instead of annoying ugly status stripes, we now have new shiny icons showing mech status: cold, has woods cover, stands behind cover, no line of sight (indirect fire possible). Two new biomes - coasta...
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8.2 Indirect Fire fixed
February 26, 2025
by
ideever
Uploaded version 8.2. Finally Idirect Fire works as intended. ...but no as in the book. No spotter is required, you just get a +2 penalty. You can use it, and AI does not shoot through buildings if it...
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