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Delta Strike 0.8
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Devlog
8.6.1 Quality of live improvements and bug-fixing
April 13, 2025
by
ideever
Salvage mechs are now displayed correctly: destroyed ones are shown, and the employer cannot now take your company's mechs. AI can now jump and sometimes does it. AI now correctly searches for weakest...
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8.6. Star map + Jumping + proper fire arcs
April 01, 2025
by
ideever
The main and most important change is that the name of the project has changed. “Sigma” was a joke, but not everyone understood it, and of those who did, not everyone was amused by it. So we are n...
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8.5 Levels of elevation + new control scheme + new mission type
March 21, 2025
by
ideever
1. Elevations. Yay! We now have hills to climb that block the LOS. Also in the urban biome you can climb on the roofs of some houses. 2. We were talking in Discord and decided that a radial menu might...
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8.4 Pilots and Mega-battles
March 13, 2025
by
ideever
1. It's been requested for almost a year now, and I've managed to get it done. Now, like in a boardgame, you can choose which mech you want to activate. To do this, just click on its pilot in the hori...
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8.3. Status icons + two new biomes + two special conditions
March 03, 2025
by
ideever
Instead of annoying ugly status stripes, we now have new shiny icons showing mech status: cold, has woods cover, stands behind cover, no line of sight (indirect fire possible). Two new biomes - coasta...
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8.2 Indirect Fire fixed
February 26, 2025
by
ideever
Uploaded version 8.2. Finally Idirect Fire works as intended. ...but no as in the book. No spotter is required, you just get a +2 penalty. You can use it, and AI does not shoot through buildings if it...
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