New Features: The Holy Shroud storyline is finished. This is a test mission to see how and what will work in the game. You'll meet some friendly faces, some unf...
New update, 0.9.3 New Features: Armour-piercing ammunition for AC ECM bubbles that block NARC and Stealth Stores and Hiring Halls now have physical locations (p...
Hi. You all know my point of view - the project is free and should remain so, primarily for the sake of Battletech fans. However, the further I go, the more pro...
Hello, everyone, it's me again. A week ago I asked you on Reddit if you would like to play a game set in Battletech universe, where you not only have to fight i...
A couple of bug fixes: - A bug with the calculation of visibility between mechs has been fixed. Enemy Mechs no longer shoot through obstacles and behind their b...
I'm excited to present you a new version of Sigma Delta Strike, the computerized incarnation of Alpha Strike (and yes, the game had a name change because not ev...
DeltaStrike v.8.8 (experimental) - Pilots, Hiring Halls and Career I seem to be done with Pilots. I'd like to ask you guys to test a version this weekend. If it...
I played the Career mode and found a lot of places to improve. - First of all, time has come into play. Time passes when you move between planets, rest, or comp...