v.0.12.1 additional visual improvements
- Battles now look much more cinematic.
- Attacks now occur with pauses, and accompanying text also appears with delays to make it easier to assess what is happening.
- Stray shots can not burn trees around targets
- Rockets now fly in a straight line like in MechWarrior games, rather than like in the Macross anime.
- Infantry no longer receive penalties for jumping and do not receive bonuses for standing still. It
- The infantry also no longer has a rear.
- Critical hits no longer take effect immediately, but only on the next turn (as per the rules).
- More information about critical damage is now displayed on the screen in a more understandable format.
- Camera in story mode now uses 50-degree FOV instead of 90, and uses tilt shift effect

- Several additional liveries have been added, notably Marik and Davion now have iconic color schemes.
- Rangefinder laser staying on screen after the attack was fixed at last
- The arena is open, but it is not fully functional. Currently, there are no rankings, and only battles against one team are available. This is more of a test of the stadium and the mode. Bug reports and complaints about issues in this mode will not be accepted.

Files
Get Delta Strike Destiny 0.12.3
Delta Strike Destiny 0.12.3
Battletech: Alpha Strike - the Computer Game
| Status | In development |
| Author | ideever |
| Genre | Strategy |
| Tags | battletech, Board Game, Mechs, Tabletop, Turn-based |
| Languages | English |
More posts
- v.0.13 Duels and Arena5 days ago
- v.0.12.4 DropShips19 days ago
- v.0.12.3 Portraits and new main menu screen33 days ago
- v.0.12.2 'Mech quirks and scrap40 days ago
- v.0.12 new look55 days ago
- v. 0.11.2 interface sounds and hotfixes63 days ago
- v.0.11.1 minor fixes and improvements65 days ago
- v. 0.11 public68 days ago
- 0.10.5 A major visual update74 days ago
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